Environments

Photo-real Environments

Here is a look at my recent Environment work.

Shot Breakdowns:


The Last Airbender

-Created matte paintings for close up ice environments
-Lighting, Surfacing and Modeling of 3D ice elements using Vray Subsurface Scattering
-Painting of additional maps and elements for compositing (Photoshop)


Sucker Punch

-Created environmental layouts for battlefield set extension, matching look of plates.
-Lookdev, Lighting and Shading of planes, airships, mecha suit, and digital doubles.
-Created finished model and UV layout for mecha suit from a low-poly mesh. Added piping, trim, panel cuts, mechanisms, hoses, mud and other details.
-Final lookdev, shading, texturing of mecha. Worked closely with rigger to test animation rig, fixing modeling issues where needed.
-Created rigs for interactive lighting from muzzle flashes in live action plates.


Magnum

-Supervision of lighting team
-Development of hero Chocolate, Ice Cream and Syrup models and shaders
-Development and distribution of light rigs and rendering setups to lighting team


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Mezzo

Lighting and Environmental Surfacing (Stone and Glass Surfaces, Wood, Water and Rocks)
VES Award Nominee


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Chevy Commercials

Lighting, Modeling and Surfacing of Terrain


After Earth

-Responsible for overall lookdev of environments, set extensions, and digital doubles.
-As lead artist, supervised junior lighters, providing light rigs and guiding direction of lighting for a consistent look across all shots.
-Lighting on a large number of shots.


The Human Stain

-Created matte paintings and road textures for snow replacement on clean roads
-Tracked shots in Boujou


The Lightning Thief

-Modeling, surfacing and lighting of “Hell” sign
-Modeling, surfacing and lighting of hero objects, and various assets for bg object cloud
-Lighting of castle and environment
-Worked closely with matte painters to implement projected environments


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Car Commercials

Modeling, Lighting and Surfacing of Bridge and Ocean Environment


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Pontiac Tunnel

-Art Direction and Development of tunnel environment
-Modeling, Lighting and Shading of all tunnel assets
-Animation of previs
-Supervised driving simulations and animated final cameras
-Edited final cut


The Amazing Spider-Man

-Lighting, shading and animation of water surface, bridge, and surrounding environment


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Hyundai Robots

Lighting, Modeling, and Surfacing of Robots, Floor and Yellow Structures


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Pontiac Spy Hunter

-Research and Development of Spy Hunter environment based on the classic 8-bit game
-Modeling and animation of previs for project bidding
-Modeling and Shading of environment assets
-Art Direction and Visual Development of enemy vehicles based on original game sprites for realization in CG
-Development and distribution of light rigs and rendering setups to lighting team


Sleepy Hollow

-Lighting, shading and modeling of CG set extensions


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Pontiac Red Carpet

-Lighting and Surfacing of Red Carpet and Palm Trees including interactive tire tracks


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Pontiac Runway Previs

-Environmental Modeling, Surfacing, and Lighting