Photo-real Environments
Here is a look at my recent Environment work.
Shot Breakdowns:
The Last Airbender
-Created matte paintings for close up ice environments
-Lighting, Surfacing and Modeling of 3D ice elements using Vray Subsurface Scattering
-Painting of additional maps and elements for compositing (Photoshop)
Sucker Punch
-Created environmental layouts for battlefield set extension, matching look of plates.
-Lookdev, Lighting and Shading of planes, airships, mecha suit, and digital doubles.
-Created finished model and UV layout for mecha suit from a low-poly mesh. Added piping, trim, panel cuts, mechanisms, hoses, mud and other details.
-Final lookdev, shading, texturing of mecha. Worked closely with rigger to test animation rig, fixing modeling issues where needed.
-Created rigs for interactive lighting from muzzle flashes in live action plates.
Magnum
-Supervision of lighting team
-Development of hero Chocolate, Ice Cream and Syrup models and shaders
-Development and distribution of light rigs and rendering setups to lighting team
Mezzo
Lighting and Environmental Surfacing (Stone and Glass Surfaces, Wood, Water and Rocks)
VES Award Nominee
Chevy Commercials
Lighting, Modeling and Surfacing of Terrain
After Earth
-Responsible for overall lookdev of environments, set extensions, and digital doubles.
-As lead artist, supervised junior lighters, providing light rigs and guiding direction of lighting for a consistent look across all shots.
-Lighting on a large number of shots.
The Human Stain
-Created matte paintings and road textures for snow replacement on clean roads
-Tracked shots in Boujou
The Lightning Thief
-Modeling, surfacing and lighting of “Hell” sign
-Modeling, surfacing and lighting of hero objects, and various assets for bg object cloud
-Lighting of castle and environment
-Worked closely with matte painters to implement projected environments
Car Commercials
Modeling, Lighting and Surfacing of Bridge and Ocean Environment
Pontiac Tunnel
-Art Direction and Development of tunnel environment
-Modeling, Lighting and Shading of all tunnel assets
-Animation of previs
-Supervised driving simulations and animated final cameras
-Edited final cut
The Amazing Spider-Man
-Lighting, shading and animation of water surface, bridge, and surrounding environment
Hyundai Robots
Lighting, Modeling, and Surfacing of Robots, Floor and Yellow Structures
Pontiac Spy Hunter
-Research and Development of Spy Hunter environment based on the classic 8-bit game
-Modeling and animation of previs for project bidding
-Modeling and Shading of environment assets
-Art Direction and Visual Development of enemy vehicles based on original game sprites for realization in CG
-Development and distribution of light rigs and rendering setups to lighting team
Sleepy Hollow
-Lighting, shading and modeling of CG set extensions
Pontiac Red Carpet
-Lighting and Surfacing of Red Carpet and Palm Trees including interactive tire tracks
Pontiac Runway Previs
-Environmental Modeling, Surfacing, and Lighting