Here is a look at my realtime game engine work in Unreal Engine 4.
Level Walkthrough: Layout and lighting of environment, constructed 4 different buildings using 4 modular wall sections and a few trim pieces. Created wall brick and stone shaders using Substance tools. Created Materials and Material Instances with exposed parameters for tweaking in real time. Modified particle systems and materials to create mist layers.
Level Flythrough: Layout and lighting of demo level from modified online assets. Modified shaders for more realistic wet look, resolved shading and lighting artifacts, optimized lighting and shadow maps. Modified rain particle system, kitbashed new assets from existing components.